Titelaufnahme

Titel
Using and Adapting to Limits of Human Perception in Visualization / von Nicholas Waldin
Weitere Titel
Using and Adapting to Limits of Human Perception in Visualization
VerfasserWaldin, Nicholas
Begutachter / BegutachterinViola, Ivan
ErschienenWien, 2017
Umfang89 Seiten
HochschulschriftTechnische Universität Wien, Dissertation, 2017
Anmerkung
Arbeit an der Bibliothek noch nicht eingelangt - Daten nicht geprueft
Abweichender Titel nach Übersetzung der Verfasserin/des Verfassers
SpracheEnglisch
DokumenttypDissertation
Schlagwörter (EN)Perception / Visualization / Human-Computer Interaction
URNurn:nbn:at:at-ubtuw:1-105357 Persistent Identifier (URN)
Zugriffsbeschränkung
 Das Werk ist frei verfügbar
Dateien
Using and Adapting to Limits of Human Perception in Visualization [70.6 mb]
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Klassifikation
Zusammenfassung (Englisch)

When analyzing a visualization, the user must often find or compare important objects. This analysis suffers from a fundamental problem: data sets are becoming larger and larger, leading to more visual clutter. This makes it very hard to find the objects the user is interested in. Part of this problem originates in the human visual system, which is limited through the bandwith of visual light, visual resolution, and the processing capabilities of the human mind. In this thesis, three methods are shown that adapt to these limitations,and use them to the advantage. The first method targets people with color vision deficiency (CVD), such as red-green blindness. People with CVD have difficulty discerning colors. The aim of this method is to adapt a color map to the individual and maximize the use of their personal color space. The second method offers a dynamic use of the color space for large hierarchical data. During interactive exploration of the data, the color mapping adapts on-the-fly to the current view position. We make use of "inattentional blindness'' -i.e., not noticing changes that are not focused on- in order to make the change in color very subtle. The third method uses flicker in order to subtly draw attention to parts of a scene. We use the fact that the "critical fusion frequency''-the frequency at which flickering becomes a stable signal-varies across the retina. Using a high frequency monitor and empirical measurements, we created a method that can draw attention to objects and can only be seen in the peripheral vision, but not in the foveal vision.