Information Design can be seen as part of information visualization. Due to findings of Nathan Shedroff, any visualized content can be seen as the intersection of three equal disciplines: presentation of data, storytelling and communication through our senses. In total, the sectors may be understood as an interactive process, which aim is to communicate new knowledge. The main question of this thesis is the suitability of narrative animation movies to present complex contents of the computer science. The information designer develops the design in such a way, that the transmitted content is absorbed by the receiver and processed by examine it. The interactive frame, developed during the process of design and confronting the receiver with the content, seeks the user-s active participation. According to Nathan Shedroff, the medium itself, used as visual design technique, chosen to transmit the designed information, is of subordinate concern. The focus of the examination is the narrative animation movie. Two big factors confirm animation movies as medium to visualize complex information: Firstly, scientific studies of human perception and the learning process of human comprehension speak in an audiovisual medium's favor for the recipient to understand information in an appropriate way. Secondly, the creative possibilities of character design and story-telling confirm the basic assumption of this master thesis about animation movies as suitable medium for Information Design. This is due to its technical possibilities for aesthetic solutions of visualization and, at the same time, supporting the learning process of the recipient. This master thesis is made up of two big parts, theory in part A and praxis in part B. Theory in part A defines the scope of Information Design to other design disciplines of information visualization. It introduces scientific results about human perception and the cognitive system. Furthermore, concepts and approaches are made to optimize user-friendly design with regard to animation movies. It is followed by a chapter about the visualization of complex information. The subsequent part B deals with the implementation. A series of stop motion movies are produced, visualizing themes out of computer science, mathematics and logic. The complexity of the contents varies. It is aimed to produce the movies in a narrative context. The movies produced for this thesis are a follow up of my work for this thesis. For the aim of comparison in praxis part B, previously produced movies are additionally added to the newly produced ones. The produced movies can be looked at from three different perspectives: from the point of the information designer, whose main responsibility is the translation of the information into narrative animation movies. Secondly, from the point of view of the recipient, who has the possibility to more easily follow complex issues and comprehend them by animation movies. Thirdly, the produced movies draw conclusions from differences and similarities. The different movies are compared and examined in correlation with the theory in the final chapter.