Nowadays almost everybody owns a mobile phone and carries it around the whole day. It is obvious, though, to use it not only as a phone, but also as a tool to do other things, like reading news or watching videos while travelling from or to e.g. work or school. Cell phone manufacturers acted on that idea, by producing so called Smart Phones, that are equipped with e-mail clients, web-browsers and multimedia-players, beside other useful applications.
Going a step further, this work presents the concept of learning with someone's mobile- or smart-phone. Based on state of the art research in the fields of mobile learning and game-based learning, I am presenting the implementation of a mobile game-based learning approach. It incorporates learning strategies with fun elements to make it more attractive to the target group of students at the age of 18-24 years.
While describing research basics, as well as the whole system-architecture, the work focuses on the technical specification and implementation of the mobile application.