The thesis paper is intended to be a building block to bridge micro- and macroeconomic theory. Based on the methods of game theory, using a game theoratical simulation environment, I created a heterogeneous population of rationally acting agents. The agents act in a repeated game, according to the principles of a Lucas-Uzawa economy.
At each period they have a choice between three pure strategies:
accumulation of physical capital, accumulation of human capital or consumption. The agents optimize their utility throughout a limited, variable period of time. The simulation illustrates how macroeconomic theories can be explained with microeconomical methods of game theory, without drawing on mathematically exact results of balanced equilibria solutions.